Tag Archives: None of my friends can figure out how I managed to skip getting Dogmeat.

Drafts and Editing

Right, so as of now the official blog schedule is “when something happens”.

Apropos of nothing, something happened. Specifically, the first draft of Book #2 is officially complete and in the hands of beta reader. Not plural, singular. It used to be plural, but of my 5┬ábeta readers, two never responded, the third was upfront that he didn’t like it, the fourth was Yvonne and the fifth came back with notes. Yvonne will be tagging in later, but since she was basically able to read over my shoulder while draft 1 was being type there isn’t much sense in having her sit through it again until something significant changes.

Revisions and additions are already being plotted, but for now they are just sitting in a document waiting for their day in the sun. Additionally, the book needs a name. Naming stuff is always something I have issues with, and whenever possible I put it off for later. Fortunately, through the magic of placeholders, and “[” brackets that are easily searchable in word processing programs, this issue does not slow me down.

As mentioned previously, this Book #2 is technically the third book; the original Book #2, which ironically already has a name, is still just sitting there. Yvonne has suggested putting some work on it while waiting for feedback, but I feel no great rush to go back and finish it. The text as writ (and outlined for the parts not actually written yet) exists as part of the canon, but I had concerns about some aspects of it. Chiefly, the fact that Caroline effectively gets sidelined while secondary characters run around and get into fights and solve mysteries. While ┬áthe other characters having a life outside of the main protagonist doesn’t bother me, the fact that the protagonist only features in 40% of the first two books would send odd and mixed signals. Hence Arms Race got sidelined until we could get Caroline established a bit more firmly. Then the Professor can host wacky homicide hour.

In other news:

  • Good news: Payday 2 has finally started to fade from my attention, and will not consume my time for the foreseeable future. Bad news: It has faded because I finally have Fallout 4. The game has it’s high points and it’s low points, but overall we’re having a good time so far. Unfortunately for one of the best RPG franchises, some of the low points are dialogue and the roleplaying elements, though the settlement building options are interesting. Also unfortunately, sometimes I wonder what the developers were thinking with some of the places that get suggested for settlement locations, like the drive-in theater (“Sure Preston, let’s set up shop on a flat concrete slab with no natural defenses, no resources other than scrap metal, and a radioactive pool in the center. Jackass.”). My pipe dream hope is that we will see a repeat of what happened with Fallout 3 and New Vegas, where Bethesda makes a numbered Fallout game that introduces a number of interesting technical innovations, and then bring in a pack of ex-Black Isle people to take those innovations and use them to make a named Fallout with better writing. Dare to dream.
  • Yvonne is at work on her next set of books, as well as taking some time to work on a few unrelated projects. Mostly craft themed. Will keep details to a minimum; if she gets the urge to share, it will be up on her blog.

-PTK

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